Temple of Boom is a fast, loud run-and-gun set inside three cursed temples full of things that want you dead. You drop into a tight arena, grab whatever weapon is lying around, and fight off waves of ungodly creatures while the floor fills up with bullets and bodies. There is no slow build and no long tutorial. You pick up a gun, you start shooting, and you learn the rest by staying alive one second longer each time. It is the kind of pixel shooter you can understand in a single round and keep coming back to for a hundred more.
This page runs the free browser version, so you can start playing here with nothing to install and no account to make. Below the game is a full breakdown of the two modes, how the weapons work, how the controls map to one player or two, and the habits that turn a quick death into a long survival streak. Temple of Boom is made by Colin Lane Games, a one-man studio in Stockholm, Sweden, and this page is a fan hub for people who enjoy the game. What you play here is the same free browser version, ready the moment the page loads.
Table of contents
- What kind of game it is
- The two modes
- Weapons and the ammo hunt
- Controls for one player
- Controls for two players
- Why it stays fun
- Tips for surviving longer
- Common mistakes to avoid
- Who it is for
- The details at a glance
- FAQ
- Start playing
What kind of game it is
Temple of Boom is an arcade action shooter built around movement, aim, and the constant scramble for a better weapon. You control a little pixel fighter inside a single-screen temple arena. Enemies pour in from the sides and the pits, and your job is to shoot them before they close the gap. The catch that gives the game its whole personality is ammo. Guns are not permanent. Every weapon you carry runs dry, and when it does you either grab a new one off the ground or throw the empty gun and go hunting for the next. That single rule keeps you moving the entire time.
Because the arenas are small and packed, the game is less about careful cover shooting and more about reading the room in real time. You are watching where enemies spawn, where the next weapon dropped, and where a gap is opening so you can slip through it without taking a hit. A round is a running conversation between your aim and your feet. Stand still and you get swarmed. Run without shooting and you get overwhelmed. The fun lives in doing both at once, weaving through the chaos while you clear it.
The look sells the mood. It is chunky pixel art with a grim temple theme, exploding barrels, spraying blood, and enemies that come apart when you hit them. It is violent in a cartoon, arcade way rather than a serious one, and that keeps the tone playful even when the screen is full of danger. Everything is readable at a glance, which matters when you have half a second to decide whether to shoot, jump, or run.
The two modes
Temple of Boom is really two ways to play the same core fight, and each one asks something different from you.
Campaign mode
Campaign mode is the structured side of the game. You face ungodly creatures across three temples, each with its own set of enemies and its own escalating pressure. This is the mode to learn on, because it gives you a shape to work toward. You are not just surviving forever. You are pushing through a temple, clearing what comes at you, and moving deeper. The three temples are distinct enough that a strategy which carries you through the first one gets tested hard by the time you reach the third.
The value of Campaign mode is that it teaches the game in stages. Early rooms let you get comfortable with picking up weapons and reading enemy spawns. Later rooms stack more enemies and nastier types on top of that foundation, so by the time the game is throwing everything at you, the basics are already second nature. If you want to actually get good at Temple of Boom rather than just spray and pray, Campaign is where the learning happens.
Endless mode
Endless mode strips away the structure and hands you the pure survival challenge. The mission is simple and brutal: kill everything and stay alive. There is no finish line. The enemies keep coming, the pressure keeps rising, and the only question is how long you can last before you go down. This is the mode built for chasing a personal best, where every run is a fresh attempt to push your streak a little further than the last one.
What makes Endless work is that it never lets you settle. The moment you feel comfortable, the count ticks up and the arena gets busier. You are constantly balancing aggression against safety, deciding whether to grab that weapon in the open or hang back and let a wave thin itself out. Because there is no clean win, the reward is the number you reach and the run you almost pulled off. That is the classic arcade hook, and Temple of Boom leans into it fully.
Weapons and the ammo hunt
The heart of Temple of Boom is the weapon on the ground, not the weapon in your hands. Guns run out of ammo, and when they do you are exposed. The game is built so you are always weighing your current firepower against what is lying nearby. A gun with three shots left is not a gun you trust when a wave is coming. You want to know where the next pickup is before you actually need it.
Different weapons change how you fight. Something with a fast fire rate and a wide spread wants you close and moving, cutting through a crowd. Something slower and heavier wants you to pick targets and make each shot count. Part of getting good is learning which weapon suits the moment and not clinging to one you like when a better fit is sitting two steps away. Switching weapons and picking up weapons are core actions for a reason. You will do them constantly.
Managing your ammo
The single most useful habit in the game is treating ammo as a countdown, not a surprise. New players tend to fire until the gun clicks empty and only then start looking for a replacement, which is the exact moment they are most vulnerable. Better players are already scanning for the next weapon while the current one still has shots left, so the swap is a smooth motion instead of a panic.
Throwing an empty gun is also a real move, not just flavor. Getting rid of a spent weapon and reaching for a fresh one keeps you armed through the gaps between waves. The rhythm you want is fire, watch your count, move to the next pickup, repeat. Once that loop feels automatic, the game opens up, because you are no longer fighting your own inventory on top of the enemies.
Controls for one player
Temple of Boom plays with a small set of inputs that cover everything you need. For a single player on a keyboard, the layout is built around the arrow keys and two nearby keys for combat.
You jump and double jump with the up arrow, which is your main tool for dodging and for reaching higher ground. You move sideways with the left and right arrows, which is your constant motion through the arena. You pick up a weapon with the down arrow, so grabbing a fresh gun off the floor is a single tap. You shoot with the Z key, and you switch weapons with the X key. That is the whole kit. Jump, move, grab, shoot, switch, all sitting under one hand and a couple of fingers.
The double jump matters more than it looks. In a game about weaving through crowds and bullets, a second jump in midair is often what saves you from a bad landing or a corner you jumped into. Getting comfortable with the timing of a double jump, using the first to get airborne and the second to change your path, is one of the quiet skills that separates a short run from a long one.
Controls for two players
Temple of Boom also works as a shared-keyboard game for two people on the same screen, and this is where a lot of its charm comes out. Both players fight in the same arena, so it becomes part team survival and part friendly chaos, with two little fighters trying not to get in each other's way while the temple throws enemies at both of them.
Player one uses the left side of the keyboard. Jump and double jump are on W, moving sideways is on A and S, picking up a weapon is on S, shooting is on C, and switching weapons is on V. Player two uses the right side. Jump and double jump are on the up arrow, moving sideways is on the left and right arrows, picking up a weapon is on the down arrow, shooting is on K, and switching weapons is on L.
Two player is a different feel from solo. You have twice the firepower, but you also have twice the movement to track, and the arena does not get any bigger. Coordinating who takes which side, who grabs which weapon, and who covers who turns the game into a little co-op puzzle on top of the shooting. It rewards talking to the person next to you, and it turns a tough Endless run into something you can share.
Why it stays fun
On paper Temple of Boom is a simple thing: run, shoot, grab a gun, repeat. The reason it holds up is the pace. There is never a dead moment. Between the enemies pushing in and the ammo running down, you always have a decision to make right now, and that constant pressure is what keeps a round tense from the first second to the last.
The short loop helps too. A run is quick, win or lose, and the reset is instant. When you die in Endless you are not sitting through a long recovery. You are straight back in, trying to beat the number you just hit. That fast turnaround is the arcade magic that turns a five minute try into an hour without you noticing. Every death feels like it was almost avoidable, which is exactly the feeling that makes you click again.
The two modes and the two player option give it range as well. Campaign gives you something to learn and finish. Endless gives you a score to chase. Two player gives you a way to bring a friend into the chaos. The same core fight covers a solo skill grind, a quick score attack, and a couch session with someone else, and all three feel like the same game rather than three separate ones bolted together.
Tips for surviving longer
Keep moving. Standing still in Temple of Boom is how you get surrounded. Your feet are as much a weapon as your gun, so treat constant motion as the default and stop only to line up a shot you actually need.
Watch your ammo before it runs out. The worst moment to go looking for a weapon is the instant your current one clicks empty. Scan for the next pickup while you still have shots left, so the swap is smooth instead of desperate.
Use the double jump to escape, not just to climb. A second jump in midair can pull you out of a corner you jumped into or over a wave that closed in under you. Save it for the moment you need a new path, not just for reaching a ledge.
Learn the spawns in Campaign. Each temple has its own patterns for where enemies come from. Once you know where the pressure builds, you can position yourself so you are never pinned between two waves at once.
Do not fall in love with one weapon. The best gun is the one that fits the moment. If a fresh weapon suits the incoming wave better than the one you are holding, grab it, even if you liked the old one. Flexibility keeps you alive.
In two player, split the arena. Decide who covers which side so you are not both chasing the same enemy while the other flank fills up. A little coordination doubles your firepower instead of just doubling the confusion.
Common mistakes to avoid
Most early deaths come from a few habits that are quick to fix once you spot them.
Firing until empty. Emptying a gun before you have a plan for the next one leaves you standing defenseless in a crowd. Track your ammo as a countdown and start your next pickup early.
Camping in a corner. It feels safe to back into a wall, but corners cut off your escape routes and let enemies box you in. Fight from open space where you always have somewhere to run.
Jumping without a landing plan. A jump into the middle of a swarm with no double jump saved is a quick way to die. Know where you are coming down before you leave the ground, and keep that second jump ready.
Ignoring the arena in two player. Two players who only watch their own fight leave gaps that fill up fast. Keep half an eye on your partner so the pair of you cover the whole screen, not just your own halves.
Who it is for
Temple of Boom is a good fit for anyone who likes fast arcade shooters with a high skill ceiling and a low barrier to start. If you enjoy run-and-gun action, wave survival, or pixel games that get straight to the point, this one clicks in the first round. The controls are simple enough to grasp instantly, so it works as a quick break, and the escalating difficulty gives you plenty to master if you want to chase a long streak.
It also shines as a game to play with someone next to you. The shared-keyboard two player turns a solo score chase into a co-op scramble, so it works whether you want a few minutes alone or a longer session with a friend. There is nothing to save and nothing lost by stopping, so one run or twenty each feels complete.
The details at a glance
| Detail | Value |
|---|---|
| Game | Temple of Boom |
| Developer | Colin Lane Games |
| Released | 2019 |
| Category | Action, arcade shooter, run and gun |
| Modes | Campaign across three temples, Endless survival |
| Players | One player or two on a shared keyboard |
| Core loop | Shoot enemies, manage ammo, grab the next weapon, survive |
| Signature skill | Constant movement and reading the arena while you fight |
| Controls | Arrow keys with Z and X solo, split keyboard for two players |
| Screen | Landscape, works on desktop and mobile |
| Cost to play here | Free in your browser |
| Download needed | None |
FAQ
Is Temple of Boom free to play here? Yes. It runs free in your browser with nothing to buy and no account to create. You open the page and start playing right away.
Do I need to download anything? No. The game loads directly in your browser on computers, phones, and tablets. There is nothing to install and no sign up.
Who made Temple of Boom? Temple of Boom is made by Colin Lane Games, a one-man studio based in Stockholm, Sweden. This page is a fan hub for people who enjoy the game, running the same free browser version. Colin Lane's other games include the basketball hits Dunkers and Dunkers 2, the arcade wrestlers Wrassling and Rowdy Wrestling, the tower defense game Fortz, the golf romp Golf Zero, and Big Shot Boxing.
What is the difference between Campaign and Endless mode? Campaign mode sends you through three temples full of ungodly creatures, giving you a structured challenge to push through. Endless mode drops the structure and asks you to kill everything and stay alive for as long as you can, which is the mode built for chasing a high score.
How do the controls work for one player? On a keyboard you jump and double jump with the up arrow, move with the left and right arrows, pick up a weapon with the down arrow, shoot with Z, and switch weapons with X. That small set of keys covers everything you need to fight.
Can two people play on the same keyboard? Yes. Player one uses W to jump, A and S to move, S to grab a weapon, C to shoot, and V to switch. Player two uses the up arrow to jump, the left and right arrows to move, the down arrow to grab, K to shoot, and L to switch. Both fight in the same arena at once.
Start playing
Temple of Boom is a quick, loud arcade shooter about surviving inside cursed temples with whatever gun you can grab. Move without stopping, watch your ammo before it runs dry, and keep reaching for the next weapon as the creatures pour in. Play the three temples of Campaign to learn the ropes, then push your streak in Endless where the only goal is to kill everything and last one more second. Bring a friend onto the second half of the keyboard if you want the chaos shared. You can play the free browser version right here, no download and no sign up, so grab a gun and see how deep into the temple you can get.